"Is the water real now?"
- Marcel Dütscher
- Jun 26
- 1 min read
Updated: 4 days ago
For weeks I had secretly been working on the game's look in the evenings. Anti-aliasing, ambient occlusion, color moods per biome, light glinting off materials — all things that are invisible on their own and change everything together. And the whole time I showed none of it.
Then came the evening of truth. I had Justus cold-start the new build — no warning, no "hey, look what I made". He landed on a planet, stood still for a second, and said:
"Wait… is the water real now?"
That was the whole release in one sentence.
The water really was the biggest chunk: previously a murky, opaque surface, now clear, with soft reflections on top — you can look into it and dive through it again. Along the way we noticed that the sun and moons in the sky had been rendered as black discs for years. (Oops.) Those are real now, too.
What I learned that evening has nothing to do with graphics: The unannounced test is the most honest one. If I had told Justus beforehand what was new, he would have nodded and liked it — kids are more polite than you'd think when Dad shows them something. But the spontaneous reaction of a ten-year-old who discovers something himself cannot be faked. It's either there or it isn't.
Since then, this is our ritual for big changes: say nothing, launch the build, sit next to him, keep quiet. It's a little nerve-racking every time. And it's the best quality test we have.
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