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Version 2026.10.7 – The rope update: an energy rope gun, "Back to my ship" and asteroids in your sights 🪢🚀
October 5, 2026 A new tool for everyone who likes to aim high: the energy rope gun! 🪢 A left click shoots a glowing energy rope at a solid block up to 24 blocks away, and as long as you hold the right mouse button, it reels you in – up a cliff, across a gap or out of a deep hole. Hit the top of a block and you land on it; hit the side of a cliff and the rope pulls you right over the edge, no climbing gloves needed. Let go and the winch holds you, and you dangle on the rope.
Marcel Dütscher
19 hours ago2 min read
Version 2026.10.6 – The suit-up update: a suit you dress, a glider and gloves for both hands 🧑🚀🪂
October 5, 2026 Your suit gets a page of its own! 🧑🚀 In the inventory, the "Suit" tab now shows a figure, and everything you wear sits around it: head, chest, legs and feet on one side, back, tank and liner on the other, the modules below. Just click a slot – an empty one too – and you see everything that fits there, with what it does and where it lies: in your backpack or, while you are aboard, in the cargo hold. You can put it on straight from there. Still missing someth
Marcel Dütscher
2 days ago3 min read
Version 2026.10.5 – The tinkerer update: secret doors, a lift you can ride and the Crystal Net in your own ship 💎🚪
October 4, 2026 The Crystal Net grows up – and from now on, blocks move! 🚪 A phase block looks like a perfectly normal wall until its wire switches on: then it turns into shimmering air, and your secret door is open. A trapdoor in the floor folds open and you drop right through (the fall never hurts), a bridge motor lays a bridge across the chasm plank by plank, and a piston pushes up to four blocks one step further. The best part is the lift: a lift motor at the bottom of t
Marcel Dütscher
2 days ago3 min read
Version 2026.10.4 – The discovery update: a bio lab, a scanner in every ship and wormholes 🧪🛰️🌀
October 4, 2026 Everything you harvest is full of secrets now. 🧪 When you pick a plant, fell a tree, mine ore or defeat an animal, you get your loot as always – plus a sample of that species. Samples go into your new sample case, so your backpack doesn't overflow, and with the sampler you can even take a sample from a living animal without hurting it. In the new bio lab you find out what a species carries: one of 19 effects, like running faster, jumping higher, a shield, see
Marcel Dütscher
3 days ago3 min read
Version 2026.10.3 – The climbing update: up the walls, straight through the treetops and a calm browser start 🧗🌳
October 3, 2026 Until now, a cliff was the end of the road – unless you had a ladder, a jetpack or a stack of blocks with you. 🧱 From now on you can climb any solid wall: cliffs, canyon walls, tree trunks or the side of a house, on planets, moons and asteroids. 🧗 Here's how: jump at the wall and keep pushing towards it – and you hold on. Keep pushing towards the wall (or hold Jump) and you climb up, pull away and you climb down, and you can move sideways too. Crouch lets go
Marcel Dütscher
4 days ago3 min read
Version 2026.10.2 – The forecast update: weather from space, abandoned stations and plumes on the right nozzles 🌦️🚉
October 2, 2026 Until now, the planets you saw from your ship were painted guesses: most of them had no clouds at all, and what you saw had little to do with the world below. 🪐 From now on, the planets in the flight view are the worlds you land on – with their real ground (each region with its own soil, snow and ice on cold peaks and frozen seas, the world's own water and plant colours, craters on airless moons) and with their live weather. 🌦️ From above, a storm is a dark
Marcel Dütscher
4 days ago3 min read
One month of our school club: six planets, six creatures, two giant plants – and a door 🎒🌈
October 2, 2026 One month ago, on September 2, we sat down with our game-development club in the computer room at KuBa West for the first time. That evening we made two promises: every child gets an answer to their suggestion. And anyone who contributes something that makes it into the game goes into the credits. Time to count up what became of those promises. In short: quite a lot. 😄 It started with honest bug reports. On the first evening the kids simply played – in the br
Marcel Dütscher
4 days ago6 min read
Version 2026.10.1 – The sparks update: effects for every tool, engine plumes in space and doors that open ✨🚪
October 2, 2026 Until now, almost every shot, scan and drill hit looked the same: a little cube that blinked and was gone. Not any more. ✨ In this update every weapon, scanner, drill and gadget has an effect of its own – on foot and in flight. 🔭 The terrain scanner sends a wave rolling over the rock, and the ores it finds glow through the ground as ghostly cubes. The hand scanner shows a fan of light and a hologram box with a sweeping scan line, the weather scanner fires a p
Marcel Dütscher
5 days ago3 min read
Version 2026.9.20 – The prospector update: a planet scanner, the cargo hold in one key and gas without a floor 🛰️📦
September 30, 2026 Which ores does this planet actually hold – and how deep do I have to dig for them? 🛰️ That is exactly what Bloody Mary wanted to know, and the answer is a new ship module: the planet scanner. Research its blueprint at the cockpit (20 knowledge, no titanium needed), build the module in the Ship tab, and then: open the Map, pick a planet or moon of your star system and press Planet scan. You see how ore-rich the world is, which ore veins it holds – common,
Marcel Dütscher
7 days ago2 min read
Version 2026.9.19 – The intercity update: trains between towns, growing ships and doors in space 🚉🚀
September 29, 2026 This update was mostly written by one person: Justus. 📝 He sent eight reports in one go – four bugs around the ship in space, one with the chairs, two wishes and one really big idea – and all eight are in this version. Let us start with the idea: 🚉 on new worlds, an intercity monorail now often joins two towns. At the edge of each town stands a station with a platform, benches, lamps and a roof, pylons carry the glowing line over hills and through forests
Marcel Dütscher
Sep 293 min read
Version 2026.9.18 – The ideas update: oil, the drill laser, the hover train, gas giants and a real inventory 🚝🛢️
September 28, 2026 This version is built out of ideas – Justus' idea reports and the planets and animals of the school club. 🛢️ Let us start underground: living worlds now hold oil – in sealed, tar-rimmed pockets forty to a hundred and twenty blocks down, right beside the caves but never in them (no cave floods). It is a still liquid you sink into and cannot breathe in, it burns, and a pocket is finite: what you pump out is gone. The pumping is done by the new fluid pump – a
Marcel Dütscher
Sep 285 min read
Version 2026.9.17 – The crystal-net update: switches, sensors, doors on a signal and matter through the beam 💎🔔
September 27, 2026 Crystal can do more than glow now: it carries signals! 💎 Lay a line of crystal conduits from a crystal switch to a lamp, and the whole line glows while the signal is ON. There is nothing more to learn – only ON or OFF, no strengths, no colours, nothing hidden. Everything the line touches belongs to the same network. A crystal button gives a short pulse, a step plate is on while someone stands on it – and you use it all the way you always do, with Interact
Marcel Dütscher
Sep 273 min read
Version 2026.9.16 – The orchard update: fruit on the trees, begging herds and toxic worlds 🍎🐑
September 26, 2026 The trees bear fruit! 🍎 On new worlds about one tree in three hangs two to five pieces of fruit under its crown – round fruit, long fruit, grape clusters or bananas 🍌. Every kind of tree rolls its own: all the broadleaf trees of a world carry the same fruit in the same colour, the conifers another and the palms yet another. You pick it by hand, and two minutes later a new one grows on the same branch – in the same colour, even after a restart. A tree you
Marcel Dütscher
Sep 263 min read
Roll Film: Episode 1 of Our Cartoon Series Is Out
Today at 10:30 it finally happened. Our YouTube channel premiered "Die Suche nach der Crew" ("The Search for the Crew"), the first episode of our cartoon series based on the game. The Lifter 420 is only supposed to haul cargo from station to station. Then an asteroid field shows up, and pilot Frick flies a zigzag. Unfortunately, the asteroid field doesn't zigzag with him. 👉 Watch episode 1: Die Suche nach der Crew A week ago we told you here how the series is made. That post
Marcel Dütscher
Sep 263 min read
Version 2026.9.15 – The glowing-flowers update: prism blooms, glowing caves and an arachnid 🌈🕷️
September 25, 2026 This time, things glow! 🌈 The new prism bloom is a flower that shines by itself – and every single one in a colour all of its own. A patch of them is a whole rainbow, and each bloom casts its light onto the ground and the rock around it. You will find them deep in caves and, here and there, in small colourful clusters out on the surface – on every world where plants grow. Pick one and you get a crystal along with the plant fibre. 💎 And the caves are no lo
Marcel Dütscher
Sep 262 min read
Version 2026.9.14 – The giants update: a colossus, a sandworm and the sand sea 🐛🏜️
September 24, 2026 The idea came from our school club: animals as tall as a high-rise. 🏙️ The kids wanted a giant four-legged beast – and a sandworm that lives deep in the sand, hears every step and suddenly bursts out of the dunes. Here they are! The worm got a whole new kind of planet, the sand sea 🏜️: half of the world is a sea of deep, soft sand – wide dunes, no caves beneath, never flooded. Around it every world rolls its own coast: mountains, canyons, table mountains,
Marcel Dütscher
Sep 253 min read
Version 2026.9.13 – The doorway update: see the door before you build it 🚪👀
September 21, 2026 This time it is all about doors – and about everything you build in the editors. 🚪 Until now every brush in the ship, station and town editors looked the same: one little green cube, whether it was a door, a bed, a campfire or a villager. From now on the preview shows you the real thing: the door the game will hang there – turned the right way and as wide as the gap between the walls, one to seven blocks –, both halves of a bed, the campfire as a flat slab
Marcel Dütscher
Sep 222 min read
Version 2026.9.12 – The paintbox update: paint every texture, build forms over several blocks 🎨🧱
September 20, 2026 This time you get the brush. 🎨 There are three new editors in the main menu: the Texture Editor repaints every texture in the game, the Form Editor builds forms of your own – now across several blocks – and under My Tools you give your drill, pistol, blade and scanner a look of their own. The best part: whatever you make is yours straight away, on any installation, without waiting for an update. In the world itself nothing changes – the shaping tool, its l
Marcel Dütscher
Sep 203 min read
We're Making a Cartoon Series — Without a Video Editor
It started on a Friday evening. By Saturday afternoon there were six episodes of a cartoon series — about five minutes each, with drawn characters, voices, music and sound effects. A series set in our own game world, following the crew of a freighter called the Lifter 420. What happens to them, we're not telling yet. How something like this comes together over a weekend, we'll happily explain. It began with a sheet of paper. The crew wasn't invented at a desk, it came from Ju
Marcel Dütscher
Sep 203 min read
Version 2026.9.11 – The quarters update: build freely in Sandbox, a real bed in your ship 🛏️🧰
September 17, 2026 Justus played the shapeshifter update for one evening – and sent four more reports. All four of them are in this version. Thank you! 🙏 The most important one: in a Sandbox world you can now really craft anything, without materials. 🧰 The world dialog has promised that for a long time, and the server always allowed it – but the menu still looked into your backpack first and greyed the button out with "Materials missing". From now on you need no blueprints,
Marcel Dütscher
Sep 183 min read
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