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Version 0.8.4 – Everything Finally Looks Right: Twilight, Nameplates & No More Black Silhouettes 🌗

Writer: Marcel Dütscher
Marcel Dütscher
Jul 18
2 min read

July 18, 2026


After the performance update comes the eyes update: this version takes on a whole batch of graphics bugs where things simply looked wrong — too dark, too white or see-through. And the day-night line finally feels like a real dusk. 🌅


Sunrise and sunset get a real golden hour. Until now the sky flipped almost instantly from day to starry night — with nothing in between. Now there's a warm twilight with a golden horizon glow that even reflects in the fog, and the stars rise gently as the sun sinks instead of just popping on. How long the dusk lasts adjusts all by itself to the planet's day length — long days get a long, cozy evening. Only airless worlds keep their hard light-dark line (no sky, no glow).


No more black silhouettes. Creatures rendered as flat black shapes in every world — their real color was there, but a stack of effects crushed it to almost nothing. The planets and moons in the sky showed up as dark discs during the day. Under plants, a see-through hole gaped in the ground. And white triangles glowed on some block corners. All of that is fixed now — colors, ground and edges look the way they should again. 🎨


And a few things you'll actually feel: other pilots in space now wear a nameplate above their ship, so you know who's flying. 🏷️ The walking three-eyed ground robots now show up reliably on planets (before it was almost always the flying drones). And if you quit singleplayer, you'll reload exactly where you left off — no longer a few blocks above your ship, falling onto the roof. 💾


Under the hood, ambient occlusion on the "Medium" preset now runs at half the cost (a few milliseconds saved), browser feedback via F2 works properly again, and reports finally show the real game version instead of "1.0.0".


Have fun exploring (the now genuinely pretty worlds)! ✨

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