v0.7.2 — No Browser Needed, Now Grow Your Own Snacks 🌱
- Marcel Dütscher
- Jul 6
- 3 min read
July 6, 2026
This one's a bit of a "quality of life" powerhouse. The headline: you never have to open a browser to play on our hosted worlds anymore. Everything the web portal could do now lives right inside the game — plus you can farm food, fence in your creatures, get treasure tips from villagers, and start new games somewhere that won't immediately try to kill you. 😄
🖥️ Play without ever touching a browser
The big one. The Official Worlds menu inside the game now does everything the website used to: sign up (with the community rules shown and accepted right there), create a world, set or remove a join password, back up your save, send feedback, even delete your account the GDPR-proper way. For desktop players, the website is now completely optional. Browser players get a "My Worlds / Account" button that links back to the portal, so nobody's left out. We also did a whole polish pass — dialogs are properly opaque now (no more menus shining through each other), lists scroll, buttons actually fit their labels. The little things. ✨
🌱 Algae tanks — food from water
Meet the game's first food-producing machine! Craft an algae tank at your workshop and it turns water into algae rations — a steady snack supply right at your base, no foraging required. Need water out in the cold? There's a new recipe to melt ice into it. Justus wanted a way to stop running around hungry, and now there's one. 🍽️
🐾 Energy fences & gates — finally, a working pen
Here's a fun secret: creatures, companions and enemies never actually cared about your walls — they ignored the world's blocks entirely, so a normal fence did nothing. 😅 Two new blocks fix that: the energy fence blocks everyone (players, NPCs and animals), and the energy gate is a clever membrane that lets you and villagers walk through, but bounces creatures right off. So now you can build a real animal pen — and the same fence doubles as base defense. (Flying critters can still glide over a short fence, so build tall!)
🗺️ Villagers give treasure hints
Settlement NPCs got chattier and more helpful. Greet one and there's a chance they'll point you toward the crashed wreck or the nearest unlooted treasure chest — with an actual compass direction and distance. Get friendly enough ("known" relationship) and they'll share the good chest locations. It works in co-op too: the hint drops a marker on everyone's map. Claimed wrecks and looted chests quietly stop being hinted, so nobody's sent on a wild goose chase. 🧭
🪨 A friendlier place to start
New games now begin on a hospitable, varied planet instead of the old toxic, plantless rock. Much nicer first five minutes! Existing saves keep their world exactly as it was. While in there, we also squashed a sneaky bug where a player at 0 HP on a breathable planet could get stuck never respawning — oops. Fixed. 💚
🌐 Portal polish & security
The web portal got a proper, visible "DE | EN" language switcher in the header (the old one was basically invisible grey footer links 🙈), plus it now auto-detects your browser language on first visit. We also closed out both open security alerts — cookies are locked down and admin logging is sanitized.
As always, a huge thanks to Justus for the game-design calls and the relentless playtesting. 🚀
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