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Version 0.8 – The glitch.fun Edition: Arcade Worlds and a Whole Game in Your Browser 🚀

  • Writer: Marcel Dütscher
    Marcel Dütscher
  • 1 day ago
  • 2 min read

Updated: 1 day ago

July 15, 2026


Version 0.8 is here, and it carries two big chunks. First: the arcade worlds on glitch.fun — shared multiplayer worlds that run permanently on our fleet. On the Glitch page you simply choose: "Play Online (Arcade)" or "Singleplayer" — one click and you're in, no account, no waiting (the arcade worlds never sleep). More on how that squares with our treehouse principle in the post next door — short version: our portal stays exactly as it is.


Second, and we're a little proud of this one technically: singleplayer now runs entirely in the browser. Not some stripped-down mini version — the real, full game server, the same simulation our fleet and the desktop run, now lives inside the browser page. Generate a world, build, tame, save: all without installing anything. The world auto-saves in your browser every two minutes, and if you play on glitch.fun with a Glitch account you get cloud saves on top — your world follows you to the next device. This also works right on our own "play in browser" page, by the way — handy for quick building sessions on a tablet. 🌍


A small honesty paragraph: in browser singleplayer the AI texts are off (NPCs speak their built-in lines instead of the language model), and the report form still needs a portal account. On the plus side: the F1 feedback button now works in the browser too — and your feedback now lands in our own inbox instead of a third-party service; if a send ever fails, the message is remembered and retried on your next launch. And for the tech fans: from now on every future release uploads itself to glitch.fun automatically — from git tag to store, without us ever touching a ZIP again. The launcher updates itself as always; Docker self-hosters just pull the new image. 🚀

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